Playing Prequels
By Senda Linaugh
The ship is facing off against an entire House’s army. The gate to the unknown is behind them, but no one has ever come back. With her standard confidence, the pirate queen takes her lover’s hand, smiles at him, and says “We will come back. We will be the first.” A crack pilot, she flips the ship and snaps through the gate before the army can react.
And that was the last anyone knew of my mom and dad, before Uncle J brought me back.
Sometimes game night just doesn’t happen the way you expect. Sometimes out of five players only three show up — and there’s just no easy way to go on with the story as it stands. We’ve talked a lot on this site about some things you can do when schedules collide, but I’m going to propose one more option: the prequel. Our Scum and Villainy game was just not going to go off that night, so we jumped in to a big hole in our backstory — my character’s parents, how they met, and how, being different species, they had managed to procreate (and that’s how there was me).

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